[Basic Combat Knowledge] – I have more power than my enemies but I can’t beat them. (Part 1)

Mafia City H512/24/2019

There are two main aspects within Mafia City H5, Development and Battle. There have been many questions in the past in regards to how enemies that do not have as much power as themselves can defeat them in battle. The Secretary is bringing you guide on how Leaders can defeat their enemies and conquer.

[Formations] Want to get that much needed advantage in Battle? Then come at your opponent with the right Formations!

Bulkers
Tankers (T1, T2, T4, T6, T7 & T10): are durable melee defense units known for their defensive abilities and always being a part of the first line of Defense in any battle. It’s always best to match your opponents Tankers and use no less than 30% Tankers in your Formations.
Fighters (T3, T5, T8 & T9): are violent melee attack units that can get a lot of kills with their high attack and are great against Bikers as they can deal additional damage to Bikers and have the capability to deal triple Critical Hits. However, they will always go after your opponents Tankers first.

Bikers
Riders (T1, T2, T3, T6, T8 & T10): are the most agile melee attack units with the fastest movement speed. They have the capability of attacking the enemy’s last line of defense with their Charge skill and the ability to dodge the enemy’s attack.
Assaulters (T4, T5, T7 & T9): are ranged attack units. This group will attack ranged troops because of their Charge. They are most suited for Resource Tile Battles as they will receive attack bonus.

Shooters
Gunners (T1, T2, T5, T6, T8 & T10): are ranged attack units known for their fast attack speed and can inflict additional damage on any troop except Tankers. Therefore the only time the Gunners will shine is when the opponent’s Tankers have been depleted.
Snipers (T3, T4, T7 & T9): are ranged attack units that might look weak, however, their attack are only second to Assault Vehicles. They are more effective on Turf Defensive attacks because of the bonus they obtain. Use them to reinforce others.

Vehicles
Assault Vehicles (T1, T3, T5, T7, T8 & T10): are ranged attack units with the slowest attack speed but this fault is made up with their firepower, range and the fact they will receive additional buff when attack another’s Turf.
Armed Carriers (T2, T4, T6 & T9): are melee defense units with highest load and the exact opposite of Assault Vehicles but similar to Tankers due to their high defense and health. At the same time, they will receive Defensive buff while attacking enemy’s Turf and can help reduce the loss of Tankers as well as the amount of Tankers you use.

Now that you know the characteristic of each troop, it is time you learn what occurs during battle. Starting with melee defense units in the front, then melee attack units and followed by ranged attack units (this is the lineup when bikers haven’t activated their Charge Skill).
After Charge has been activated, the lineup will become ranged attack unit in the front, foll0wed by melee attack units and lastly melee defense units.

Battle Rules: [The Win and Lose Conditions]

The outcome of any battle is determined by the amount of losses in Power incurred by both parties. The party that loses the most loses the battle. However, if all troops of a party are lost, then the party will automatically lose the battle. The higher each Crew Member’s level is the higher their combat Power will be. EG: If Party A has 1 million low level troops and Party B has 200,000 of high level troops then Party B is bound to win the battle simply because Party B has high level Crew Members (Quality over quantity).

Details in the battle are critical. Hope these can bring you some inspiration on forming a better strategy!

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